License cost with and without stream


I would like to know if there is difference in licensing cost calculation with the following ways of consuming data:

  1. Create a scream in the UI, and use the hash for consuming the data.
  2. Use the actual CSDL in the code and consume the data.



When you are consuming live data - whatever method you use, you will be charged the same. The CSDL is actually compiled into a stream hash, so you are essentially using the same method in either case.